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In this computer generated film, Zajac showed how the attitude of a satellite could be altered as it orbits the Earth. Zajac, a scientist at Bell Telephone Laboratory (BTL), created a film called "Simulation of a two-giro gravity attitude control system" in 1963. I found this on the net (some call him Zajac, others call him Zajak. The method isn't inherently "faster" than traditional animation, although it is possibly faster than stop motion (though not always). of the 3D figure are moved by the animator. Then the limbs, eyes, mouth, clothes, etc. 149.160.80.221 ( talk) 00:55, 29 February 2012 (UTC) "Computer animation is faster than." Ĭomputer animation is faster than traditional drawn or stop motion animation, because the animated figure is only created ('drawn') once on the computer monitor. This article falsely takes for granted the idea that all significant computer animation is 3D, while glossing over 2D computer animation. I'll actually be Giving a talk about Synfig next month, so I could adapt some of the material from that for a discusson on more cutting-edge 2D animation systems. I personally developed one of these systems, called Synfig. ie: Digital cell painting, Primitive Vector-Based animation Macromedia Flash, and more advanced 2D animation systems. 149.160.80.221 ( talk) 01:02, 29 February 2012 (UTC) 2D Computer Animation Ī discussion about how computers have affected 2D animation production seems appropriate. Frecklefoot | Talk J13:48 (UTC) That example should stay, but how about having a loop from something that looks modern too, like a movie or video game. It has to get the point across without being distracting.
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The demiurge J04:25 (UTC) Well, I suppose it is an improvement over the red circle I initially had there. :-) I'd support a better example, but it has to remain somewhat simple. I suppose it's a good minimalistic example of the definition of computer animation, but something more up to date should be added. We should definetly have something more flash than the sliding goat animation. I'll try and see if I can do something soon. Also, the technique used for armies in the LOTR trilogy, for example. Major enhancements and film breakthroughs should be mentioned - Toy Story, Bullet-time, and Avatar. I reckon this article needs quite a bit of work. violet/riga 17:10, (UTC) Needs a lot of work Of course, I should contribute some of this stuff. A POV-Ray rendering of the room/pyramid thing would be useful too. This page really needs some examples of animation, such as via some simple animated GIFs. 36 Archiving older sections of this talk page.35 Proposal: Split article into 3D computer animation and 2D computer animation.26 Merge most of Computer-generated imagery.20 Attempting to modernize improve style & accuracy.18 Computer animation is the art of creating moving images via the use of computers.13 "Technical Details" section incredibly unhelpful to newcomers.11 This article suffers from a distinct lack of historical information.6 Hierarchy needed? - the 'Root page' suggestion.4 "Computer animation is faster than.".contribs) / Computer animation Computer animation This user has declared a connection.Relevant policies and guidelines may include conflict of interest, autobiography, and neutral point of view. The following Wikipedia contributors may be personally or professionally connected to the subject of this article. This article has been rated as High-importance on the project's importance scale. This article has been rated as C-Class on the project's quality scale. Computer graphics Wikipedia:WikiProject Computer graphics Template:WikiProject Computer graphics computer graphics articles If you would like to participate, please visit the project page, where you can join the discussion and see a list of open tasks. This article is within the scope of WikiProject Computer graphics, a collaborative effort to improve the coverage of computer graphics on Wikipedia. This article is supported by the Computer animation work group (marked as Top-importance).